"We've collaborated with Supersonic to create web games using various technologies like Cocos, JS, PlayCanvas, and Unity WebGL. Our primary focus is on using Unity for web development (Supersonic use Unity for their projects), and our expertise demonstrates that we can produce high-quality games ranging from 8-16MB in size. These games are ideal for various web platforms like Poki, CrazyGames, and Telegram."
Our development pipeline
Through our experience, we have fine-tuned our development pipeline for web games. We prioritize using minimal custom shaders to avoid potential errors on the web. Our goal is to minimize the use of third-party assets whenever possible. We also prioritize compressing textures with crunch compression, reducing or using minimal fonts, and optimizing 3D models.
Our 3D & 2D Art pipeline
It's important to use low-poly models instead of high-poly ones. We also utilize texture and sprite atlases, allowing us to pack all textures onto a single texture. For backgrounds, we can opt for images instead of 3D models to reduce the overall file size.